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Old Mar 10, 2006, 09:50 PM // 21:50   #1
Jungle Guide
 
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Default Nice :)

Go make a pvp char and in the spaces where there would normally be your as yet unlocked skills for the primary and secondary class of your new character there are now the new skills for those professions!

This is for ranger/mesmer



I wonder what the non-elite 'Conflagration' does?


Apologies if this is old news >.>
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Old Mar 10, 2006, 09:54 PM // 21:54   #2
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i believe it will be exactly like winter.

And perhaps in the next chapter we will get back blizzard that does what greater conflag does for fire.
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Old Mar 10, 2006, 09:58 PM // 21:58   #3
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omfg. Look whats back!

http://img76.imageshack.us/img76/611...gnethax5jp.jpg
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Old Mar 10, 2006, 10:00 PM // 22:00   #4
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Heh. Unnatural Signet removes Nature Rituals, correct?
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Old Mar 10, 2006, 10:02 PM // 22:02   #5
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Quote:
Originally Posted by Bane of Mortality
Heh. Unnatural Signet removes Nature Rituals, correct?
I'd imagine it's going to keep the anti-spirit aspect to counter spirit spam builds from the core set. After all, Spirit Walk and Consume Soul {E} are only for Factions buyers, and the core set needs its spirit control too.
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Old Mar 10, 2006, 11:24 PM // 23:24   #6
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Using previews like this, Anet is doing a good job of dangling a carrot in front of the entire current player base. Factions is going to sell like mad.
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Old Mar 10, 2006, 11:26 PM // 23:26   #7
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All of these teasers are killing me! I want to unlock skills, but know I'm going to want the skill points for factions >>>...<<<

The month between the preview and the release is going to be hell, i can already assure myself of that.
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Old Mar 10, 2006, 11:27 PM // 23:27   #8
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Unnatural Signet

Description Remove the most recent "Nature Ritual." All of your skills are disabled for 60-36 seconds.
Energy Cost 0
Casting Time 15 seconds
Recharge Time 75 seconds
Skill Type Signet
Linked Attribute Illusion Magic

lol
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Old Mar 10, 2006, 11:47 PM // 23:47   #9
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Quote:
Originally Posted by chaos dragoon
Unnatural Signet

Description Remove the most recent "Nature Ritual." All of your skills are disabled for 60-36 seconds.
Energy Cost 0
Casting Time 15 seconds
Recharge Time 75 seconds
Skill Type Signet
Linked Attribute Illusion Magic

lol
pfffft

never fails to crack me up that
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Old Mar 11, 2006, 05:37 AM // 05:37   #10
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Quote:
Originally Posted by chaos dragoon
Unnatural Signet

Description Remove the most recent "Nature Ritual." All of your skills are disabled for 60-36 seconds.
Energy Cost 0
Casting Time 15 seconds
Recharge Time 75 seconds
Skill Type Signet
Linked Attribute Illusion Magic

lol
It is such a trashy skill,because it would be easier to just wand it to death.
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Old Mar 11, 2006, 05:41 AM // 05:41   #11
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That's the stats of the previous Unnatural Signet from the BWEs. It remains to be seen how it will work in Factions.
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Old Mar 11, 2006, 05:57 AM // 05:57   #12
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Quote:
Originally Posted by chaos dragoon
Unnatural Signet

Description Remove the most recent "Nature Ritual." All of your skills are disabled for 60-36 seconds.
Energy Cost 0
Casting Time 15 seconds
Recharge Time 75 seconds
Skill Type Signet
Linked Attribute Illusion Magic

lol
Uh, this is what it used to be, before Nature Rituals were embodied in spirits which are killable. Its function will most likely change, since it won't work like this any longer.
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Old Mar 11, 2006, 06:25 AM // 06:25   #13
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hmm poisonus bite... looks like our pets are getting a litta poisonous... cause i seriously doubt we players are biting people :P


and for warriors

"drunken blow" WOOHOO!!!


----

Weird... necromancers wont get Animate Bone Horror in factions , ohh i see they get vampiric horror

Last edited by Rilder; Mar 11, 2006 at 06:29 AM // 06:29..
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